EQ, Compression, Sends
Every track has its own 6-band EQ and compressor. Send buses carry reverb and delay with character — not just clean utilities.
Per-Track EQ
Each track has a 6-band equalizer for surgical or creative shaping:
Each band has frequency, gain, Q, and enable/disable controls.
The EQ opens as a pop-out editor with a draggable response curve — drag a band's node to set its frequency and gain at once, with a focused knob row for fine control. The whole EQ can run pre- or post-fader on the track.
Per-Track Compressor
Dynamics control for each track with standard compressor parameters:
Turn on Auto and the compressor sets its own makeup gain from the threshold and ratio, so turning it up doesn't drop the level — the makeup knob becomes a live read-out while it's engaged. Ratio snaps to whole-number stops for repeatable settings.
Send Buses
Route tracks to send buses for shared effects processing. Each bus has its own effect processor and output gain. The dry signal goes directly to the master — sends are fully wet.
Insert Chains
Beyond the per-track EQ and compressor, every track, send bus, and the master bus has an insert rack — a series chain of up to six effect slots that process the signal in place.
Insert effects draw from the same registry as the buses — reverb and delay today, with room for more. Chains are edited on the message thread and handed to the audio thread as an immutable snapshot, so re-patching never glitches playback.
Plate Reverb
A classic plate-style reverb for adding space and depth:
Tempo-Sync Delay
A delay with character. Sync to tempo or set free time. Add crush, damping, and modulation for lo-fi echoes.
- Damp — Echoes get progressively darker, like tape aging.
- Crush — Echoes get progressively crunchier, like hardware degradation.
- Rate/Depth — Adds pitch wobble to echoes for tape-style modulation.
Master Processing
The master bus has a compressor for overall dynamics control and glue:
Sends Matrix
Control send levels from any track to any bus in the sends matrix. Adjust how much of each track goes to reverb, delay, or other effects.