02 · SAMPLER

16 Pads, 8 Banks, 128 Slots

DMC60's sampler follows a familiar drum-machine layout: pads on the bottom, banks on the side, and programs as your kits.

Sample Organization

Each program contains 128 sample slots organized as 8 banks (A–H) with 16 pads each. Switch banks instantly while playing to access your full kit.

Programs16 total
Banks per program8 (A–H)
Pads per bank16
Total slots128 per program
Sample lengthUp to 1 hour (RAM-limited)

Loading Samples

Drag audio files directly onto pads or use the browser rail to load samples. DMC60 automatically converts all audio to its native 12-bit / 26.04 kHz format.

Supported formatsWAV · AIFF · FLAC · MP3
Auto-conversionTo 26.04 kHz, 12-bit
Drag & dropFiles or folders onto pads
Browser railPresets + sample folders sidebar
NEW · RECORD INPUT

Record Input

Sample straight off your audio interface. Open the Record Input recorder (Cmd/Ctrl+R) in the standalone app, pick a source, capture a take, trim it, and drop it onto a pad — DMC60 converts it to its native 12-bit / 26.04 kHz format on the way in, just like a loaded file. Record a hardware synth, a turntable, a phrase off the mixer, or the mic on your desk.

SourceAny active input channel, or a stereo mix of 1 & 2
Input labelsRename each input — the label follows the port
ArmManual start, or threshold-triggered on input level
Pre-roll0.5 s captured before the trigger — no clipped transients
LengthNo time cap (pad budget applies on assign)
MonitoringHear the input through the master while you set up
MeteringLive input peak meter for setting levels
Auto clipsRecord & auto-chop to N-bar clips across pads
Count-inOff · 1 · 2 · 4 bars of click before the first clip
OutputAuto-converted to 26.04 kHz, 12-bit
ThresholdAuto-start

Arm the recorder and let it wait — capture begins the moment the input crosses your threshold, with the pre-roll prepended so the attack is intact.

Preview & TrimBefore assign

Every take lands in a waveform preview with start/end trim points. Set the region, name it, choose a bank and pad, and assign.

STANDALONE FEATURE

Input sampling captures from the standalone app's audio device. In a DAW, resample by routing audio to DMC60's input bus or bouncing to a file and dragging it onto a pad.

NEW · AUTO-CLIP LOOPER

Record & Chop to the Grid

Turn on Auto clips in the recorder and the sampler becomes a bar-synced looper. Pick a clip length — 1, 2, 4, or 8 bars — hit record, and DMC60 runs the metronome, captures continuously, and slices the take into fixed-length clips at the project tempo. Each clip is dropped onto the next pad automatically, so a jam becomes a playable kit with no trimming.

Clip length1 · 2 · 4 · 8 bars
TimingLocked to project tempo (4/4)
Count-offOne bar counted in, then discarded
Quiet clipsAuto-normalized (below ~−18 dBFS → ~−1 dBFS)
NamingClip 1, Clip 2, … as they land
StopManual, or when all 128 slots are filled
ADVANCES ACROSS ALL 8 BANKS

Clips start on the target bank and pad you pick, then march up through the slots — filling bank A, rolling into bank B, and on through H. That's up to 128 slots (16 pads × 8 banks) of continuous recording, so a long take spreads itself across the whole program. Recording stops automatically when the last slot is filled.

Browser Rail

A collapsible sidebar on the far left, Logic-library style. Two views keep your presets and your sample folders one click away, and it folds to a thin strip when you need the screen back. The search field at the top filters whichever view is active.

PresetsLoad button

Browse factory and user kits (including your favorite Programs folder from Options). Select a row and hit Load, or double-click — the kit lands on the active track's program.

SamplesFolder tree

Add your own sample folders and browse them as a tree, or search a background index that spans every configured folder at once — results show name plus parent folder.

AuditionSingle click

Preview a file cleanly through the master output before loading — click or arrow-key through the list. Toggle audition and its volume in the rail; both persist.

Drag to PadDrag & drop

Drag any file-tree or search result straight onto a pad to load it there. Works across the whole window, not just the rail.

Per-Sample Parameters

Every sample has its own set of parameters for shaping the sound. Adjustments are non-destructive — the original sample data is preserved.

Tuning±14 semitones

Pitch shift the sample up or down (just over an octave each way)

Volume0.0–1.0

Sample playback level

Pan−1.0 to +1.0

Stereo position (L/C/R)

Start / EndSample points

Trim playback region

LoopOn / Off

Enable looping with loop point

LPass (Filter Cutoff)0.0–1.0

SSM2044 lowpass frequency

HPass0.0–1.0

Per-pad high-pass, 20 Hz (off) up to ~12 kHz

Drive0.0–1.0

Saturation amount

OutputMaster or 1–8

Route to individual outputs

ADSR Envelope

Each sample has a dedicated amplitude envelope for shaping the attack and decay characteristics.

AttackFade-in time
DecayTime to sustain level
SustainHeld level (0.0–1.0)
ReleaseFade-out after note-off
REGION-RELATIVE ENVELOPE

The envelope knobs map to fractions of the trimmed region between the start and end points — not absolute seconds. Move the start or end marker and the envelope reshapes to fit the visible chunk. For one-shots, release anchors at the end point, so the fade lands exactly where the sample ends instead of cutting off hard.

Crop & Normalize

Crop destructively trims a sample down to its current start/end region — the trimmed audio becomes the whole sample, and the start, end, and loop points reset into the new length. Use it to commit a chop or bake in a tighter region.

Normalize raises the sample so its loudest peak hits -0.3 dB, leaving a little headroom for the 12-bit engine and drive stages — unlike Crop, your start/end and loop points stay put. Start, end, volume, pan, filter, and drive remain non-destructive; Crop and Normalize are the two editor actions that rewrite the sample buffer. Chop slices that share one buffer can't be normalized individually — normalize the source before chopping instead.

Warp & Tempo Sync

Warp locks a pad's playback to the project tempo instead of a fixed rate — ideal for loops and musical phrases that need to follow the beat. Set the tempo the audio was recorded at with the Orig BPM knob (20–300 BPM), or let the “set BPM from…” helper derive it from the sample's length in bars. Warp amount is simply Orig BPM ÷ project tempo, and it is per-sample and non-destructive.

OffFixed rate

No tempo tracking — the pad plays at its normal speed regardless of tempo.

RepitchVarispeed

Classic sampler behavior — speeds up or slows down the audio to fit the tempo, so pitch rides tempo. Zero extra CPU or memory.

StretchKeep pitch

Pitch-preserved time-stretch, pre-rendered off the audio thread so playback stays glitch-free. Fits the tempo without changing the note.

STRETCH RENDERING

Stretch mode renders each warped buffer in the background and caches it, so changing tempo re-renders without interrupting audio. When you bounce, DMC60 warms the cache for the project tempo first, so exports capture true time-stretch rather than the live fallback.

Mute Groups

Assign samples to mute groups (choke groups) for realistic hi-hat behavior. When a sample in a mute group is triggered, other samples in the same group are silenced.

This is essential for open/closed hi-hat pairs, where hitting the closed hat should cut off the ringing open hat.

Chromatic Mode

Each sample supports a chromatic offset of ±24 semitones, enabling MPC-style chromatic playing where a single sample can be pitched across the keyboard.

Synth Voices

A pad doesn't have to play a sample. Switch its voice type from Sample to Osc in the editor and the pad becomes a full synth voice, sharing the same pitch, ADSR, filter, and pan. See Keygroup Synth for the oscillators, dual ladder filters, and modulation matrix.